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Games Workshop Warhammer 40k - Aeldari Dice Set

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Superior Shurikens- +3” Range to all Shuriken Weapons. Not terrible, given there’s tons of them in the book, and helps bring them into a bit of a healthier range for maintaining safe distance on your squishier units Hey it’s me, Wings, known big fan of weird combined Drukhari/Craftworlds lists. I was resigned to the Drukhari I’d brought for these purposes being relegated to Boarding Actions this Edition, since the trend towards monofaction has been ever greater, but apparently I was wrong. If you do this, you can choose for your army to be Ynnari, in which case you cannot include the expected set of units (The Avatar, Phoenix Lords, Solitaires, Haemoculus Coven units, plus Corsairs for some reason) but can include up to 1000pts of Drukhari, even though your Faction is Aeldari. They can’t have Enhancements, but that’s kind of the only real meaningful limitation. You’re also not stopped from taking non-Phoenix Epic Heroes any more either. Spider’s Lair- Once per game you can booby trap an Area Terrain piece at the end of your Movement Phase if your unit is wholly within it. Until the start of your next turn, enemy units treat that Terrain as Difficult Ground, and takes D3 Mortal Wounds on a 2+ each time they finish a move within it (except Pile In and Consolidation). Not bad as a denial tool for 15pts, even though it’s once per game and can be avoided, the ability to help dictate your opponents pace or position can be important indeed, especially if used on a key piece they were intending to move through in their turn. The Avenging Blade- A DIRE AVENGER Exarch upgrades their Diresword with a +1 Str, and that’s it. It’s fine, but it’s Avengers in combat.

Unlike those upstart humans whose petty concerns have set the galaxy aflame, the Aeldari had already seen the ruin that Chaos can cause before mankind had thought to hit one stone with another. This ancient race exists on the brink of extinction, but make no mistake – their elegant weaponry and finely tuned psychic ability to manipulate fate make them a lethal force to tangle with in the new edition of Warhammer 40,000. Overview Forewarned- A unit within 12” of a FARSEER can shoot at an enemy Reinforcement that arrived within 18” of them that turn (the chosen unit, not the FARSEER ), at the end of the opponent’s Reinforcement Step. Not cheap at 2CP, and requires a Farseer nearby to guide them, but this works on any unit you arrive near. Crisis Suits arriving within range of some War Walkers with Bright Lances, have at it. Warp Spiders onto a unit of Acolyte Hybrids, ouch time for them. A unit of Terminators thinking they’re clever and appearing near some Wraithguard, they’re gonna have a bad time. This can cause some serious headaches to your opponent’s game plans, so be sure to have a Farseer around your heavy hitters to “dissuade” enemy arrivals.Some might say that invading the Chaos-infected world of a sadistic Warpsmith is bad for your health. Opponents of the Aeldari find them mercurial and elusive, and plans are sure to fail as these unpredictable skirmishers feign retreats and mask their presence. Craftworld Attributes – As you’d guess, these are the rules associated with being from a particular Craftworld, explained below. The YNNARI are classed as a CRAFTWORLD in all aspects, but have few more complications that warrant their own section.

The Aeldari are a long-lived race, but in the aftermath of the Fall, they faced a slow demise, and a horrifying afterlife – for Slaanesh has staked its claim on each Aeldari soul in death. In response, the Asuryani bound themselves to soulstones, which capture their souls at their deaths to prevent Slaanesh from taking them. In times of great need, these soulstones are embedded in wraithbone constructs, so that the dead can bolster the armies of the living. There are many such constructs, including the mighty Wraithlord , the towering Wraithknight , and beyond. Fire Prism A few forward-thinking groups of Aeldari managed to avoid the Fall, building vast spaceships called Craftworlds and escaping their increasingly debased kin. Known as the Asuryani, these refugees have lived a precarious existence in the millennia since the coming of Slaanesh, preserving a more austere way of life and guarding against another calamity. From there we can look at the chart below to see the probability that a re-roll will be better. To make this chart I compared the result of the original die roll to the mean and standard deviation of the distribution for one fewer die roll. From our previous example, -2 translates to a sum of 40. The probability that a result of 11 dice will sum up to 40 or better is 40%, which is the value seen in the chart. In other words for the distribution rolled you have a better than average chance of averaging less on the re-roll. When Farseers stand with their troops on the field, they can bring more acute powers to bear, enveloping whole units of the enemy in coruscating Eldritch Storms. A Farseer’s ability to parse Branching Fates allows them to make your Fate dice go even further, changing the result of a roll to a 6, so you might want to hold onto those low rolls. Fortune allows them to bless a unit, worsening incoming Wound rolls by 1. Now, let’s jump into the new rules! New Aeldari Strands of Fate, Farseer, & More Warhammer 40k 10th Edition Rules for Eldar

Latest Updates & New Rules Articles For Warhammer 40k 10th Edition

Enhance gives a CORE unit +1 to Hit in Melee, great for your powerful melee units to really ensure an enemy is carved to pieces, or just to offset a minus that might be prevalent. Tau take a hit on the Stormsurge (+60pts) and Ta’unar (+105pts). They are more than happy to trade this for the hits on Knights and Eldar, and if you’re the kind of monster who likes unleashing a Ta’unar, it’s probably still fine-ish, and less likely to get instagibbed by elves. This week’s Hammer of Math takes a look at the Aeldari Fate Dice mechanic that Games Workshop showed us for 10th Edition. The Great Enemy- Reroll Hits and Wounds vs SLAANESH units in the Fight Phase. One of those “fluffy and super limited but also ludicrous against the one army” Stratagems, for 1CP this all but deletes any Slaanesh unit you touch when used on a melee geared unit. Will very rarely come up, but I guess enjoy it when it does…just not too much. Cos Slaanesh. While no Epic Hero has been shown for the Eldar, we received two very interesting Datasheets: one for the Farseer Character, and one for the Guardian Defenders Battleline unit.

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